The Cosmic Wheel Sisterhood
May. 14th, 2025 08:36 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This is a video game in which you play an oracle witch exiled to an asteroid for 1000 years. Two hundred years in, she makes a deal with a behemoth to break free of the restrictions placed on her.
It's mostly an interactive story, in which various characters come to visit the asteroid and you have to choose how you respond to them in conversations.
However, there's another aspect that lifts the game above the normal text-based interactions - because you get to use the energy you collect through various means to create divination cards to add to your deck. This was my favourite part of the game, since all the pictures and elements available are really interesting and I loved deciding how to put them together to create each card.
The cards are then used in the interactions with the various characters in ways that allow for some quite deep explorations of power dynamics, ethics, spirituality - and, later in the game, even politics.
The story went in some really unexpected and challenging directions over the course of the game.
However, at the very end, the ultimate resolution was almost entirely dependent on one of the first decisions made in the game, long before I understand what the implications might be. That meant it felt like most of the rest of the game had been fairly pointless, so the conclusions wasn't very satisfying.
That said, it did make me very strongly want to play again and make completely different choices, so I guess it was effective in that way...
It's mostly an interactive story, in which various characters come to visit the asteroid and you have to choose how you respond to them in conversations.
However, there's another aspect that lifts the game above the normal text-based interactions - because you get to use the energy you collect through various means to create divination cards to add to your deck. This was my favourite part of the game, since all the pictures and elements available are really interesting and I loved deciding how to put them together to create each card.
The cards are then used in the interactions with the various characters in ways that allow for some quite deep explorations of power dynamics, ethics, spirituality - and, later in the game, even politics.
The story went in some really unexpected and challenging directions over the course of the game.
However, at the very end, the ultimate resolution was almost entirely dependent on one of the first decisions made in the game, long before I understand what the implications might be. That meant it felt like most of the rest of the game had been fairly pointless, so the conclusions wasn't very satisfying.
That said, it did make me very strongly want to play again and make completely different choices, so I guess it was effective in that way...