Space to Grow
Sep. 26th, 2021 05:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Space to Grow is the sequel to Our Personal Space, a game I played earlier this week.
It follows on from the events of the first game, but switches the POV from the female member of the main couple to the man.
It's also more complicated in terms of the different aspects of colony life you have to juggle.
The planning of farm management starts off just concerned with the nitrogen levels of the fields, then expands to encompass the amount of crops produced vs the amount of work required, the level of work assigned to the kids, the balancing of the expenses and profits, and eventually also the vitamin levels of the crops produced.
You also have to decide what kind of parent to be, as well as acting as liaison between the various factions in the colony. So, there's more to manage, more to plan and decide on, and more interaction than with the original game.
Some of the more technical aspects got a bit wearing after a while, but overall, I got more out of this one. I also managed to achieve the most positive of the four possible endings, with top marks for farm management, parenting and colony relations. As I don't think I'd enjoy deliberately screwing any of those up, I don't think I'll be playing this through again, but the first time through was in-depth and engaging enough to make it worth the price.
I also discovered the game company has another interactive novel game available - about a princess recruiting a dragon to overthrow the kingdom - with nine possible endings...
It follows on from the events of the first game, but switches the POV from the female member of the main couple to the man.
It's also more complicated in terms of the different aspects of colony life you have to juggle.
The planning of farm management starts off just concerned with the nitrogen levels of the fields, then expands to encompass the amount of crops produced vs the amount of work required, the level of work assigned to the kids, the balancing of the expenses and profits, and eventually also the vitamin levels of the crops produced.
You also have to decide what kind of parent to be, as well as acting as liaison between the various factions in the colony. So, there's more to manage, more to plan and decide on, and more interaction than with the original game.
Some of the more technical aspects got a bit wearing after a while, but overall, I got more out of this one. I also managed to achieve the most positive of the four possible endings, with top marks for farm management, parenting and colony relations. As I don't think I'd enjoy deliberately screwing any of those up, I don't think I'll be playing this through again, but the first time through was in-depth and engaging enough to make it worth the price.
I also discovered the game company has another interactive novel game available - about a princess recruiting a dragon to overthrow the kingdom - with nine possible endings...