Forgotten Waters
Oct. 1st, 2020 04:20 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The last two Wednesday evenings, we've played Forgotten Waters online with a couple of friends.
Each player selects a pirate character and takes on a couple of roles on the ship.
Our merry band was made up of:
Sally Giblets, the Culinary Pirate
Chicken-Leg Ernie, the Skeleton Pirate
Tempestuous Potts, the Alchemist Pirate
Perspicacity Jones, the Safety Pirate (that was me!)
There was a board with hexes to represent the map, with a ship token to denote where we were. And there was an online interface which enabled us to play sound clips of the various adventures we faced, as well as keeping track of our cards and the state of various aspects on the ship.
We moved around the board, having encounters and selecting various actions, which usually led to amusing choices about what to do. We had to manage our supplies, keep the crew fed, maintain the hull and load the cannons in case of battles.
Our main aim, however, was to find the Clearstone that would allow us passage through the clouds at the edge of the map, and thus on to glory.
It was a lot of fun - part board game, part roleplaying game - and we all got into the spirit of being pirates.
We fudged the climax a bit because of some unfortunate mistakes, and there was some inadvertent cheating due to not understanding the rules. Most amusing was that we left the caverns where we were supposed to find the stone, and went off on further adventures to boost one of Dave's skills, because we needed to make an impossible exploration skill check to obtain the stone. When we finally got back to the caverns, I actually paid attention to the sound clip (which suggested buying torches at the blacksmith) and went to buy torches at the blacksmith, which turned out to give a +10 bonus to the roll!
Still, we enjoyed the extra adventures and it made for an entertaining result, so it was all good.
Overall, lots of fun - and there are apparently four other scenarios we can play through with different characters at some point, which I shall very much look forward to.
Each player selects a pirate character and takes on a couple of roles on the ship.
Our merry band was made up of:
Sally Giblets, the Culinary Pirate
Chicken-Leg Ernie, the Skeleton Pirate
Tempestuous Potts, the Alchemist Pirate
Perspicacity Jones, the Safety Pirate (that was me!)
There was a board with hexes to represent the map, with a ship token to denote where we were. And there was an online interface which enabled us to play sound clips of the various adventures we faced, as well as keeping track of our cards and the state of various aspects on the ship.
We moved around the board, having encounters and selecting various actions, which usually led to amusing choices about what to do. We had to manage our supplies, keep the crew fed, maintain the hull and load the cannons in case of battles.
Our main aim, however, was to find the Clearstone that would allow us passage through the clouds at the edge of the map, and thus on to glory.
It was a lot of fun - part board game, part roleplaying game - and we all got into the spirit of being pirates.
We fudged the climax a bit because of some unfortunate mistakes, and there was some inadvertent cheating due to not understanding the rules. Most amusing was that we left the caverns where we were supposed to find the stone, and went off on further adventures to boost one of Dave's skills, because we needed to make an impossible exploration skill check to obtain the stone. When we finally got back to the caverns, I actually paid attention to the sound clip (which suggested buying torches at the blacksmith) and went to buy torches at the blacksmith, which turned out to give a +10 bonus to the roll!
Still, we enjoyed the extra adventures and it made for an entertaining result, so it was all good.
Overall, lots of fun - and there are apparently four other scenarios we can play through with different characters at some point, which I shall very much look forward to.