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[personal profile] alobear
Last year's legacy game adventure was Charterstone, with Dave, my brother and I played once per month all year and completed over Christmas. It was a lot of fun, and a great way to schedule time with my two Daves over the course of the year.

So, I decided to repeat the idea and gave my brother another legacy game, The Rise of Queensdale, for Christmas this year. We played the first game yesterday and I really enjoyed it.

There was quite a lot of setup, which I hope will be lessened for future games, with not quite as much stickering and punching out of components. I suspect we'll get quicker as we go along.

There were quite a few rules to go through, as well, though they weren't too complicated. Just a lot to become familiar with at the start.

Much like Charterstone, we each have an area of the board to cultivate and develop, but the actions each round are determined by rolling dice that then allow us to do certain things, depending on what comes up. We collect resources for buildings, explore the board to pick up random bonuses, and use other actions to hire workers or exchange resources for other things. There's a mechanism for rerolling dice or manipulating where they are allowed to be placed. In later games, we will get the opportunity to upgrade our dice, and where we finish at the end of each game determines what points goal we have to reach the next game.

It's going to be interesting, since I'll be starting from behind in game two, with the other two getting more points for things during the game. But they will have to reach a higher points total to win, and I'll get more of a bonus for upgrading my dice. So, it looks like there are good mechanics for balancing out people getting ahead.

We haven't got much sense of the story yet, but we know more rules and action spaces will be revealed as we go, and I'm sure there will be plenty of surprises along the way. At least after one game, I'm keen to play more, and I shall look forward to seeing how the game develops over time. There isn't a set number of iterations we have to play - I think it depends on how certain things work out. So we'll have to see how we go. But, a promising start!


Today, I finished reading The Alleluia Files, the third in the Samaria series by Sharon Shinn. I enjoyed it overall, though it felt too long for the amount of plot, and it was very similar to the second book in places. I still like the world-building, though, and it was interesting to see how the society progressed over time. I'm going to be talking about it in more detail on an upcoming podcast episode.
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