Tiny Bookshop
Sep. 27th, 2025 02:53 pmEveryone's been talking about the new computer game - Tiny Bookshop - and it was a fairly obvious choice for me to try out. I quickly got obsessed with kitting out my little mobile bookshop trailer, and really enjoying stocking the shelves and making recommendations based on customer requests. I also liked all the different characters in the town, as well as figuring out how to complete the various tasks related to their different plots. My favourite aspect was passing all the tests to become part of the business owners' group in the town. I was a bit concerned by the lack of health and safety rules in my tiny bookshop, since I regularly had upwards of 15 people crammed in there at a time!
But, while there's a lot to love about Tiny Bookshop, it's not without its issues. The main one for me was that there just weren't enough unique books to fill the game time. I wouldn't have minded a few repeats here and there, but I was selling the same books over and over again well before the end of my first year of game time - and I think it would be pretty hard to complete every aspect of the plot in less than two years, especially when playing through for the first time.
It doesn't feel as if it would have been that hard to load the game memory and inventory stocks with five times more books - but maybe I'm wrong about that.
It also got a bit frustrating towards the end because the few tasks I still had to complete were season-specific, so I would have had to play through more than one season with no plot (so just many, many days of repetitive bookselling) to be able to get to their start points. And, worst of all, one of the main character plot points had a bug where I couldn't complete it, even after achieving all the requirements for it.
So, part way into my third year of game time, I decided to stop playing. I had, to be fair, finished the main plot and gone through the credits sequence of officially 'finishing' the game - but I still had quite a few location and character tasks left to do and it would have been nice to complete it all.
Mostly, though, a really fun game with an excellent concept and largely great execution. Just needs more books!!
But, while there's a lot to love about Tiny Bookshop, it's not without its issues. The main one for me was that there just weren't enough unique books to fill the game time. I wouldn't have minded a few repeats here and there, but I was selling the same books over and over again well before the end of my first year of game time - and I think it would be pretty hard to complete every aspect of the plot in less than two years, especially when playing through for the first time.
It doesn't feel as if it would have been that hard to load the game memory and inventory stocks with five times more books - but maybe I'm wrong about that.
It also got a bit frustrating towards the end because the few tasks I still had to complete were season-specific, so I would have had to play through more than one season with no plot (so just many, many days of repetitive bookselling) to be able to get to their start points. And, worst of all, one of the main character plot points had a bug where I couldn't complete it, even after achieving all the requirements for it.
So, part way into my third year of game time, I decided to stop playing. I had, to be fair, finished the main plot and gone through the credits sequence of officially 'finishing' the game - but I still had quite a few location and character tasks left to do and it would have been nice to complete it all.
Mostly, though, a really fun game with an excellent concept and largely great execution. Just needs more books!!