Life is Strange: True Colours
Jan. 29th, 2022 09:07 amAfter our amazing experience playing Spiritfarer, Dave and I have periodically been looking for another video game to play together. We realised that we could actually play a single-player game, if it was the type where it's essentially an interactive story, rather than something more action-related.
So, we gave Life is Strange: True Colours a try.
We played Alex, a young woman who has moved to a small town in Colorado to live with her older brother, after they've been separated by the foster care system for many years. Tragedy strikes, and Alex has to investigate a death, using her special power of being able to read people's emotions and access their thoughts and memories.
It took a while for me to get properly invested in the story but it did get quite involving as it went along. The town was absolutely gorgeous, and I liked the range of characters we interacted with. Some of the decisions we had to make were really tough and I agonised about them for a while.
But, at root, it was more like watching a film than playing a game. Parts of it were very slow, and we were mostly pushed down a very linear path. We also got stuck watching cut scenes and long dialogue scenes, where we weren't able to leave the game for long periods, which was a bit annoying.
I was definitely interested in the story, and I enjoyed navigating the romantic options, but overall it wasn't very dynamic.
So, we gave Life is Strange: True Colours a try.
We played Alex, a young woman who has moved to a small town in Colorado to live with her older brother, after they've been separated by the foster care system for many years. Tragedy strikes, and Alex has to investigate a death, using her special power of being able to read people's emotions and access their thoughts and memories.
It took a while for me to get properly invested in the story but it did get quite involving as it went along. The town was absolutely gorgeous, and I liked the range of characters we interacted with. Some of the decisions we had to make were really tough and I agonised about them for a while.
But, at root, it was more like watching a film than playing a game. Parts of it were very slow, and we were mostly pushed down a very linear path. We also got stuck watching cut scenes and long dialogue scenes, where we weren't able to leave the game for long periods, which was a bit annoying.
I was definitely interested in the story, and I enjoyed navigating the romantic options, but overall it wasn't very dynamic.