Games ahoy!
Jan. 2nd, 2017 02:00 pmOf course, New Year involved discovering new games:
Viticulture
This struck me as kind of a cross between Fresco and Village. It's a worker placement game, where you have to plant red and white grapes in your available fields, harvest them, crush them into different types of wine, and get points by fulfilling wine orders from your cellars. There are plenty of options of things to do - building structures to aid your production, entertaining visitors to your vineyard for various benefits, training new workers to increase your team, etc. I really enjoyed it - even though I didn't pick up any white grapes at all, until right at the end when my fields were already full, so the types of wine orders I could fill were a bit restricted.
Galaxy Trucker Missions:
This is an expansion I got for Christmas, introducing various characters, types of cargo and flight instructions from the digital version into the tabletop version of the game. It turned out to be much more varied and fun than I was expecting, as the pack of mission cards had different variations to those in the digital game, so there were new and interesting things to do. Adding extra heavy, radioactive, explosive and fragile cargo to the tabletop game makes things quite tricky, but very entertaining, and shipbuilding is made even more complicated by the alien artifacts. We particularly enjoyed a mission where we gained points for losing components from our ships (made for better stories at the bar afterwards!), which required building the ships badly enough that lots would be lost, but not so badly that we were forced to give up on the flight.
Pandemic Contagion:
This is a competitive variation of Pandemic where you play the diseases and the goal is to wipe out a certain number of cities and gain more points than your opponents by having the most contagion in each city when it falls. It was quite fun, though I did very badly indeed and was about twenty points behind at the end. It was all about making the most of event opportunities, while balancing picking up and spending cards to do the various actions. I didn't feel like I had enough time to get the hang of it in one play, so it might be worth trying again another time.
Viticulture
This struck me as kind of a cross between Fresco and Village. It's a worker placement game, where you have to plant red and white grapes in your available fields, harvest them, crush them into different types of wine, and get points by fulfilling wine orders from your cellars. There are plenty of options of things to do - building structures to aid your production, entertaining visitors to your vineyard for various benefits, training new workers to increase your team, etc. I really enjoyed it - even though I didn't pick up any white grapes at all, until right at the end when my fields were already full, so the types of wine orders I could fill were a bit restricted.
Galaxy Trucker Missions:
This is an expansion I got for Christmas, introducing various characters, types of cargo and flight instructions from the digital version into the tabletop version of the game. It turned out to be much more varied and fun than I was expecting, as the pack of mission cards had different variations to those in the digital game, so there were new and interesting things to do. Adding extra heavy, radioactive, explosive and fragile cargo to the tabletop game makes things quite tricky, but very entertaining, and shipbuilding is made even more complicated by the alien artifacts. We particularly enjoyed a mission where we gained points for losing components from our ships (made for better stories at the bar afterwards!), which required building the ships badly enough that lots would be lost, but not so badly that we were forced to give up on the flight.
Pandemic Contagion:
This is a competitive variation of Pandemic where you play the diseases and the goal is to wipe out a certain number of cities and gain more points than your opponents by having the most contagion in each city when it falls. It was quite fun, though I did very badly indeed and was about twenty points behind at the end. It was all about making the most of event opportunities, while balancing picking up and spending cards to do the various actions. I didn't feel like I had enough time to get the hang of it in one play, so it might be worth trying again another time.